#include <EAdvertisementCommMng.h>
◆ EAdvertisementCommMng() [1/2]
◆ ~EAdvertisementCommMng() [1/2]
| EAdvertisementCommMng::~EAdvertisementCommMng |
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◆ EAdvertisementCommMng() [2/2]
◆ ~EAdvertisementCommMng() [2/2]
| EAdvertisementCommMng::~EAdvertisementCommMng |
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◆ IsCommunicationInProgress() [1/2]
| bool EAdvertisementCommMng::IsCommunicationInProgress |
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◆ IsCommunicationInProgress() [2/2]
| bool EAdvertisementCommMng::IsCommunicationInProgress |
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◆ RefreshAmounts() [1/2]
| void EAdvertisementCommMng::RefreshAmounts |
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◆ RefreshAmounts() [2/2]
| void EAdvertisementCommMng::RefreshAmounts |
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◆ SetWebServiceURL() [1/2]
| void EAdvertisementCommMng::SetWebServiceURL |
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std::string |
webServiceURL | ) |
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◆ SetWebServiceURL() [2/2]
| void EAdvertisementCommMng::SetWebServiceURL |
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std::string |
webServiceURL | ) |
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◆ UpdateAdvetisementData() [1/2]
| void EAdvertisementCommMng::UpdateAdvetisementData |
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long |
line, |
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long |
trip, |
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unsigned long |
deviceSNR, |
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unsigned long |
buildNumber |
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TODO ak uz vlakno s komunikaciou bezi, nezacinam dalsiu, do buducnosti: tu doterajsiu zabijem a zacnem novu
start thread
◆ UpdateAdvetisementData() [2/2]
| void EAdvertisementCommMng::UpdateAdvetisementData |
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long |
line, |
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long |
trip, |
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unsigned long |
deviceSNR, |
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unsigned long |
buildNumber |
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) |
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◆ UploadSpends() [1/2]
| void EAdvertisementCommMng::UploadSpends |
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◆ UploadSpends() [2/2]
| void EAdvertisementCommMng::UploadSpends |
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The documentation for this class was generated from the following files: