#include <StateManager.h>
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virtual
StateDefines::StateAlgorithmResult | ChangeState (const QString &stateName, StorageList &storageList, const StateDefines::ChangeStateFlag changeStateFlag) |
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virtual
StateDefines::StateAlgorithmResult | ChangeStateForResult (const QString &stateName, StorageList &storageList, const int32_t stateRequestCode) |
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virtual
StateDefines::StateAlgorithmResult | FinishState (const StateDefines::FinishStateFlag finishStateFlag) |
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virtual
StateDefines::StateAlgorithmResult | FinishStateWithResult (const int32_t stateResultCode, StorageList &storageList) |
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| virtual bool | IsChangeStateForResultMapEmpty () const |
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| virtual State * | CurrentState () |
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| virtual void | SetCurrentState (State *newState) |
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virtual
StateDefines::StateAlgorithmResult | ChangeState (const QString &stateName, StorageList &storageList, const StateDefines::ChangeStateFlag changeStateFlag) |
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virtual
StateDefines::StateAlgorithmResult | ChangeStateForResult (const QString &stateName, StorageList &storageList, const int32_t stateRequestCode) |
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virtual
StateDefines::StateAlgorithmResult | FinishState (const StateDefines::FinishStateFlag finishStateFlag) |
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virtual
StateDefines::StateAlgorithmResult | FinishStateWithResult (const int32_t stateResultCode, StorageList &storageList) |
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| virtual bool | IsChangeStateForResultMapEmpty () const |
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| virtual State * | CurrentState () |
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| virtual void | SetCurrentState (State *newState) |
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| StateManager::StateManager |
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| StateManager::~StateManager |
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| StateManager::StateManager |
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| virtual StateManager::~StateManager |
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| void StateManager::Boot |
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| virtual void StateManager::Boot |
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| State * StateManager::CurrentState |
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protectedvirtual |
| virtual State* StateManager::CurrentState |
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protectedvirtual |
| void StateManager::EnterCurrentState |
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| void StateManager::EnterCurrentState |
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| virtual void StateManager::Finish |
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| void StateManager::Finish |
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| QString StateManager::GetCurrentStateName |
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const |
| QString StateManager::GetCurrentStateName |
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const |
| bool StateManager::IsChangeStateForResultMapEmpty |
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const |
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protectedvirtual |
| virtual bool StateManager::IsChangeStateForResultMapEmpty |
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const |
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protectedvirtual |
| void StateManager::OnMinuteTick |
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| virtual void StateManager::OnMinuteTick |
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| void StateManager::OnSecondTick |
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| virtual void StateManager::OnSecondTick |
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| void StateManager::ResumeCurrentState |
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| void StateManager::ResumeCurrentState |
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| virtual void StateManager::SetCurrentState |
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State * |
newState | ) |
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protectedvirtual |
| void StateManager::SetCurrentState |
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State * |
newState | ) |
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protectedvirtual |
| virtual void StateManager::Start |
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| void StateManager::Start |
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The documentation for this class was generated from the following files: