#include <StateManager.h>
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| virtual StateDefines::StateAlgorithmResult | ChangeState (const QString &stateName, StorageList &storageList, const StateDefines::ChangeStateFlag changeStateFlag) |
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| virtual StateDefines::StateAlgorithmResult | ChangeStateForResult (const QString &stateName, StorageList &storageList, const int32_t stateRequestCode) |
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| virtual StateDefines::StateAlgorithmResult | FinishState (const StateDefines::FinishStateFlag finishStateFlag) |
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| virtual StateDefines::StateAlgorithmResult | FinishStateWithResult (const int32_t stateResultCode, StorageList &storageList) |
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| virtual bool | IsChangeStateForResultMapEmpty () const |
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| virtual State * | CurrentState () |
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| virtual void | SetCurrentState (State *newState) |
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| virtual StateDefines::StateAlgorithmResult | ChangeState (const QString &stateName, StorageList &storageList, const StateDefines::ChangeStateFlag changeStateFlag) |
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| virtual StateDefines::StateAlgorithmResult | ChangeStateForResult (const QString &stateName, StorageList &storageList, const int32_t stateRequestCode) |
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| virtual StateDefines::StateAlgorithmResult | FinishState (const StateDefines::FinishStateFlag finishStateFlag) |
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| virtual StateDefines::StateAlgorithmResult | FinishStateWithResult (const int32_t stateResultCode, StorageList &storageList) |
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| virtual bool | IsChangeStateForResultMapEmpty () const |
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| virtual State * | CurrentState () |
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| virtual void | SetCurrentState (State *newState) |
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◆ StateManager() [1/2]
| StateManager::StateManager |
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◆ ~StateManager() [1/2]
| StateManager::~StateManager |
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virtual |
◆ StateManager() [2/2]
| StateManager::StateManager |
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◆ ~StateManager() [2/2]
| virtual StateManager::~StateManager |
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◆ Boot() [1/2]
| void StateManager::Boot |
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◆ Boot() [2/2]
| virtual void StateManager::Boot |
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◆ ChangeState() [1/2]
◆ ChangeState() [2/2]
◆ ChangeStateForResult() [1/2]
◆ ChangeStateForResult() [2/2]
◆ CurrentState() [1/2]
| State * StateManager::CurrentState |
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protectedvirtual |
◆ CurrentState() [2/2]
| virtual State * StateManager::CurrentState |
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protectedvirtual |
◆ EnterCurrentState [1/2]
| void StateManager::EnterCurrentState |
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◆ EnterCurrentState [2/2]
| void StateManager::EnterCurrentState |
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◆ Finish() [1/2]
| void StateManager::Finish |
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virtual |
◆ Finish() [2/2]
| virtual void StateManager::Finish |
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◆ FinishState() [1/2]
◆ FinishState() [2/2]
◆ FinishStateWithResult() [1/2]
◆ FinishStateWithResult() [2/2]
◆ GetCurrentStateName() [1/2]
| QString StateManager::GetCurrentStateName |
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const |
◆ GetCurrentStateName() [2/2]
| QString StateManager::GetCurrentStateName |
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const |
◆ IsChangeStateForResultMapEmpty() [1/2]
| bool StateManager::IsChangeStateForResultMapEmpty |
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const |
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protectedvirtual |
◆ IsChangeStateForResultMapEmpty() [2/2]
| virtual bool StateManager::IsChangeStateForResultMapEmpty |
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const |
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protectedvirtual |
◆ OnMinuteTick() [1/2]
| void StateManager::OnMinuteTick |
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◆ OnMinuteTick() [2/2]
| virtual void StateManager::OnMinuteTick |
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◆ OnSecondTick() [1/2]
| void StateManager::OnSecondTick |
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◆ OnSecondTick() [2/2]
| virtual void StateManager::OnSecondTick |
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◆ ResumeCurrentState [1/2]
| void StateManager::ResumeCurrentState |
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◆ ResumeCurrentState [2/2]
| void StateManager::ResumeCurrentState |
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◆ SetCurrentState() [1/2]
| void StateManager::SetCurrentState |
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State * |
newState | ) |
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protectedvirtual |
◆ SetCurrentState() [2/2]
| virtual void StateManager::SetCurrentState |
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State * |
newState | ) |
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protectedvirtual |
◆ Start() [1/2]
| void StateManager::Start |
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virtual |
◆ Start() [2/2]
| virtual void StateManager::Start |
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virtual |
◆ State
The documentation for this class was generated from the following files: